Horizon Forbidden West: Audience and Industry
Audience
Look at this YouGov blog on the console gaming audience and answer the following questions:
1) What statistics can you find for the number of male / female players for the major consoles?
XBOX SERIES X/S - 68/32 (M/F)
PC - 61/39 (M/F)
Hardcore - people who take video games seriously or play competitively
Casual - people who like video games, but it isn't one of their top interests
Hardcore gamers would be more likely to play HFW as it requires a dedicated PlayStation gaming console or a powerful PC to play
3) What are the different reasons YouGov researched for why players play games? Which of these would apply to Horizon Forbidden West?
The following would apply to HFW:
To relax and wind down
To pass the time
To escape from reality for a while
To challenge myself
To have an emotional connection to the story
Look at the PlayStation website page for Horizon Forbidden West. Complete the following tasks:
The land is dying. Vicious storms and an unstoppable blight ravage the scattered remnants of humanity, while fearsome new machines prowl their borders. Life on Earth is hurtling towards another extinction, and no one knows why.
It's up to Aloy to uncover the secrets behind these threats and restore order and balance to the world. Along the way, she must reunite with old friends, forge alliances with warring new factions and unravel the legacy of the ancient past – all the while trying to stay one step ahead of a seemingly undefeatable new enemy."
Brave an expansive open world
Discover distant lands, new enemies, rich cultures and striking characters.
A majestic frontier
Explore the lush forests, sunken cities and towering mountains of a far-future America.
Confront new dangers
Engage in strategic battles against enormous machines and mounted human enemies by using weapons, gear and traps crafted from salvaged parts.
Unravel startling mysteries
Uncover the secret behind Earth's imminent collapse and unlock a hidden chapter in the ancient past... one that will change Aloy forever.
Aloy's character:
Aloy is the greatest machine hunter in the world of Horizon. Strong, independent, clever and compassionate, she started off as a motherless outcast and rose up to be a champion for all humankind. Along with all that, she's got a powerful drive to unravel the mysteries of the Forbidden West, stop the blight and save the planet.
Industries
Industry research
1) Research Sony PlayStation Studios.
(Done)
2) What studios are part of Sony PlayStation Studios?
Bend Studio
Guerrilla
Bluepoint
Firesprite
Firewalk
Housemarque
Insomniac Games
3) What notable games have they produced?
Guerrilla - Horizon Forbidden West
Housemarque - Returnal
Insomniac Games - Spider-Man
4) Now research Guerrilla Games. Look at the 'Explore' page in particular. Who owns Guerrilla Games and how does it reflect the modern videogames industry?
Sony Interactive Entertainment Europe owns Guerrilla Games - It reflects the vertically integrated nature of the modern videogames industry
5) Choose one of the 'Guerrilla Spotlight' features and write three things you learn about the videogames industry and/or Guerrilla Games from the interview.
At Guerrilla Games, a Technical Designer prototypes, implements, and shapes systems and tools that are crucial for designing modular, efficient, and scalable game content.
Dav's journey to Guerrilla Games involves experiences at different studios, including working on Dead Island 2 at Dambuster Studios in the UK. This highlights the dynamic nature of careers within the gaming industry, with professionals often moving between studios and gaining diverse experiences.
In terms of advice for those interested in technical design for games, Dav provides industry-specific guidance. He emphasises the collaborative nature of the gaming industry and the importance of considering systems over features.
Read this USA Today feature on Guerrilla Games. Answer the following questions:
1) Which three companies merged to become Guerrilla Games?
Orange Games
Digital Infinity
Formula Game Development.
2) What other games and franchises were created by Guerrilla Games?
Guerrilla Games is known for the Killzone franchise, which includes titles such as:
Killzone
Killzone: Liberation
Killzone: Mercenary
Killzone: Shadow Fall.
Apart from Killzone, they developed Horizon Zero Dawn and its sequel, Horizon: Forbidden West.
3) How did Guerrilla maximise the Killzone franchise?
Guerrilla Games maximised the Killzone franchise by creating various titles that showcased the capabilities of different PlayStation hardware. For example, Killzone: Liberation adapted the shooter into an isometric dungeon crawler for the PSP, Killzone: Mercenary utilised the touch panels of the PlayStation Vita, and Killzone: Shadow Fall demonstrated the technical capabilities of the PS4 with large levels filled with high-fidelity assets.
4) What did Sony sign with Guerrilla in 2004?
In 2004, Sony signed a first-party contract with Guerrilla Games. This agreement ensured that all the titles developed by Guerrilla Games from 2004 onwards would appear exclusively on PlayStation consoles.
5) How is Horizon Forbidden West described in the article, and what is the next stage for the franchise?
Horizon: Forbidden West is described in the article as one of the biggest games of 2022, building on the success of its predecessor, Horizon: Zero Dawn. The article highlights the game's unique setting, impressive visuals, and the anticipation of surpassing the achievements of the first instalment.
The next stage for the franchise is mentioned as "Horizon: Call of the Mountain," a VR title co-developed with Firesprite. This project is seen as a continuation of Guerrilla Games' expertise in deepening the universe they created, leveraging Sony hardware platforms, and exploring new dimensions within the Horizon universe.
Regulation and PEGI
1) What is HFW's PEGI rating and what age rating do you feel would be appropriate? Why?
HFW's PEGI rating is 16
I feel that an age rating of 12 would be more appropriate as most of the violence is fantasy violence. The most violent part of the game is when blood is shown. However, there are no serious injuries displayed in-game.
2) Why is regulating videogames difficult in the digital age?
User-generated content within games such as Roblox cannot be monitored as easily
The videogames industry operates globally, so trying to regulate games across different countries' laws is complex
3) Are attitudes towards media content and regulation changing as a result of the internet? Explain your answer.
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