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Showing posts from December, 2023

Videogames: Final index

1)  Videogames: Henry Jenkins - fandom and participatory culture 2)  Videogames: The Sims FreePlay - Language & Representation 3)  Videogames: The Sims FreePlay part 2 - Audience & Industries 4)  Learner response: OSP assessment 5)  Videogames: Women in videogames &  Further feminist theory 6)  Videogames: Horizon Forbidden West - Language & Representations 7)  Videogames: Horizon Forbidden West - Audience & Industries

Horizon Forbidden West: Audience and Industry

Audience Look at  this YouGov blog on the console gaming audience  and answer the following questions: 1) What statistics can you find for the number of male / female players for the major consoles? PS5 - 71/29 (M/F) XBOX SERIES X/S - 68/32 (M/F) PC - 61/39 (M/F) NINTENDO SWITCH - 54/46 (M/F) 2) What is the difference between 'hardcore' and 'casual' gamers - and which do you think would play Horizon Forbidden West? Hardcore - people who take video games seriously or play competitively Casual - people who like video games, but it isn't one of their top interests Hardcore gamers would be more likely to play HFW as it requires a dedicated PlayStation gaming console or a powerful PC to play 3) What are the different reasons YouGov researched for why players play games? Which of these would apply to Horizon Forbidden West?  There are many different reasons why players play games, such as to relax and wind down, to pass the time, and to complete challenges and puzzles

Videogames: Horizon Forbidden West - Language & Representations

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Language Introduction Read  this review of Horizon Forbidden West in the Financial Times  (should be non-paywalled but you can  read the text of article here if needed ). Answer the following questions: 1) Why does Guerrilla Games have 'a serious case of bad timing'? Guerrilla Games is deemed to have 'a serious case of bad timing' as it released its 2017 game Horizon Zero Dawn just before the launch of The Legend of Zelda: Breath of the Wild, which overshadowed Guerrilla's game. Similarly, with the release of Horizon Forbidden West, it faces competition from another phenomenon, Elden Ring, creating a pattern of unfortunate timing for the studio. 2) What is the narrative for the original game Horizon Zero Dawn? Horizon Zero Dawn is set in a post-apocalyptic world, a thousand years after machines wiped out most of humanity. The survivors have formed tribal communities with varying views on technology relics, and the game follows the flame-haired heroine Aloy . Aloy&#

Online, Social and Participatory index

1)  OSP: Clay Shirky - End of Audience blog tasks 2)   OSP: Influencers and celebrity culture 3)  OSP: Zendaya CSP - Language and Representations 4)  OSP: Zendaya CSP - Audience and Industries   5)   OSP: Postcolonial theory - Gilroy and diasporic identity 6)  Baseline Assessment learner response 7)  OSP: The Voice - blog case study

Women and videogames

Part 1: Reading - Is Female Representation in Video Games Finally Changing? Read  this short Medium feature on whether female representation in videogames is finally changing . Answer the following questions: 1) How have women traditionally been represented in video games, and what percentage of the video game audience is female? Traditionally, women in video games have often been portrayed in stereotypical and objectified roles, such as being damsels in distress or hypersexualised characters. For example, Princess Peach in the Super Mario Brothers franchise has been kidnapped in 13 out of 14 core games. This perpetuation of sexism and misrepresentation has been a longstanding issue. However, times are changing, and according to the "Distribution of Computer and Video Gamers in the United States from 2006 to 2017 by Gender" survey, 42% of the video game demographic is female, indicating a more diverse audience . 2) What recent games have signaled a change in the indust